The War of Night
This campaign will make use of Hero points. Each character can have a MAXIMUM of FIVE Hero Points at any one time. If a character dies, and is subsequently raised from the dead by ANY means, they will lose any accumulated Hero Points and be brought back to life with ZERO Hero Points.
Earning Hero points:
Characters will earn Hero Points as follows.
1. ONE point for character loaded on Obsidian Portal (including character sheet, character image and character background).
2. ONE point each time a leveled up character is updated to completion in Obsidian Portal.
3. ONE point for each weekly adventure log loaded into Obsidian Portal.
4. ONE point for the player with the most votes (or one point each if there is a tie). If there is a clean sweep of votes, the winning player earns TWO points instead.
Using Hero Points:
Hero Points can be spent at any time and do not require an action to use (although the actions they modify consume part of your character’s turn as normal). You cannot spend more than 1 hero point during a single round of combat. Whenever a hero point is spent, it can have any one of the following effects.
Act Out of Turn: You can spend a hero point to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.
Bonus: If used before a roll is made, a hero point grants you a +4 luck bonus to any one d20 roll. If used after a roll is made, this bonus is reduced to +2.
Extra Action: You can spend a hero point on your turn to gain an additional standard or move action this turn.
Inspiration: If you feel stuck at one point in the adventure, you can spend a hero point and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the hero point is not spent.
Recall: You can spend a hero point to recall a spell you have already cast or to gain another use of a special ability that is otherwise limited. This should only be used on spells and abilities possessed by your character that recharge on a daily basis.
Reroll: You may spend a hero point to reroll any one d20 roll you just made. You must take the results of the second roll, even if it is worse.
Cheat Death: A character can spend 2 hero points to cheat death. How this plays out is up to the GM, but generally the character is left alive, with negative hit points but stable. For example, a character is about to be slain by a critical hit from an arrow. If the character spends 2 hero points, the GM decides that the arrow pierced the character’s holy symbol, reducing the damage enough to prevent him from being killed, and that he made his stabilization roll at the end of his turn. Cheating death is the only way for a character to spend more than 1 hero point in a turn. The character can spend hero points in this way to prevent the death of a familiar, animal companion, eidolon, or special mount, but not another character or NPC.